

Yes they are still illusions but appear too be real children and won’t vanish. I advice to treat these children like a simulacrum-like spell. If your players find out that the kids are illusions then they won’t be trying to help and will believe it is a trap (I mean it’s obviously a trap but still…) I find this last bit of information a potential let down for the setting’s tone. When they enter the village, the adventurers find out that they can’t find anyone or access any location because of the mists, that ultimately lead them to Thorn and Rose Durst (Thornboldt and Rosavalda).Īccording to the source book they are illusions created by the house to lure people inside, it says they vanish if attacked or forced inside. They will close up on them leading them to the Village of Barovia.

The mists will dictate the places the party can visit.

However if you wish to start from level 1, the attached dungeon crawl Death House is a great tool to level the party up, set the tone of the campaign and introduce a few clues and facts about the realm.Īfter using one of the adventure hooks (page 18), you have successfully steered the party to Barovia. If you already have level 3 players you can jump right into the action of Barovia’s encounters. The main Curse of Strahd module encompasses levels 3-10. The GUIDE index for Curse of Strahd and other related articles can be found here !
